This breakdown is an outline of the processes I was responsible for to create the following shots for this reel. The visual effects pieces are listed in order of appearance. Main compositing package used was Fusion. Breakdown PDF

Superman Returns: Opening Shot - Planet explosion (all CG shot)

  • Responsible for the Precomp of the exploding planet and asteroid trail to be used in the Master comp.
  • Integrated all 3D elements as well as build 2D elements to enhance both planet explosion and asteroids
  • Did colour correction done for the kryptonite base as per client reference and matched colour of the Precomp to the rest of the comp for seamless integration

 

Superman Returns: close up of missile falling into the ocean deep; missile flares open to reveal the growing Kryptonite)

  • Responsible for look development of the sequence and final composite
  • Integrated the many layers of CG elements to create a realistic underwater environment; built 2D elements to enhance 3D
  • Combined the various 3D passes (e.g. diffuse, specular, bubbles, spore etc) for the missile; also used stock footage of Richard “Doc” Baily’s spore to further enhance the “spore effect” – i.e. warped and tracked it to missile
  • Integrated stock footage as well to enhance effects (e.g. stock footage of lens flare)
  • Corrected any problematic 3D using various techniques, e.g. masking or warping

 

Superman Returns: Kryptonite continues to grow underwater over a massive area of the ocean floor

  • Responsible for look development for underwater and kryptonite and final composite
  • Integrated the many 3D elements to create a realistic underwater environment; built 2D elements to enhance 3D (e.g. lighting around the Kryptonite created using colour correction and 2D tracked masks)
  • Combined the many 3D passes for growing Kryptonite
  • Corrected any problematic 3D

 

Superman Returns: Kryptonite hits the ocean floor, scraping along an underwater canyon as it continues to grow

  • Responsible for look development of the sequence and final composite
  • Integrated the many 3D elements to create a realistic underwater environment; built 2D elements to enhance 3D (e.g. lighting around the Kryptonite created using colour correction and 2D tracked masks)
  • Combined the many 3D passes for growing Kryptonite
  • Corrected any problematic 3D

 

Superman Returns: Kryptonite grows out of the ocean floor creating great disturbance

  • Assisted on shot; was responsible for taking shot to final look (integral to look development)
  • Helped correct any problematic 3D
  • Added new 3D elements as they became available and added 2D elements built for previous shots to this shot to help to ensure consistency

 

Superman Returns: Kryptonite grows out of the ocean floor creating great disturbance

  • Assisted on shot; was responsible for taking shot to final look (integral to look development)
  • Added new 3D elements as they became available to existing composite and added 2D elements built for previous shots to this shot to help to ensure consistency
  • Helped correct any problematic 3D

 

Superman Returns: Kryptonite continues to grow along the underwater canyon towards the surface and into the distance

  • Assisted on shot; was responsible for taking shot to final look (integral to look development)
  • Experimented with existing passes to help create the best look possible; also, added new 3D elements as they became available and built 2D elements (e.g. extended the underwater canyon) to enhance the shot and help to ensure consistency.
  • Helped correct any problematic 3D

 

Superman Returns: Metropolis Destruction sequence – Shot of Superman flying over water

  • Responsible for matte extraction for Superman, integrating CG cape to Superman, fixing the track on the city and final colour

 

Superman Returns: Lex Luthor and cohorts stand on deck and fires off a missile; it shoots a blast of smoke behind towards the camera

  • Responsible for final composite including:
  • Matte extraction for FG element; BG replacement; final colour corrects including highlight fixes
  • Paint fix for items on table (for retiming purposes) and wire removal
  • 2D/3D integration – e.g. various layers of smoke (roto’d to use the best parts only), layers of missile and missile blast, sky, lens flare etc. Back fire done using stock footage final colour including highlight fixes

 

Superman Returns: (all CG shot) The missile falls thru the sky and lands in the water a great distance away

  • Responsible for final composite including:
  • Combining and integrating various 3D layers and elements (e.g. sky, water, missile)
  • 2D track of smoke trail
  • 2D track and animation of missile

 

Superman Returns: Lex Luthor, Kitty and their cohorts watch as the storm forms

  • Responsible for matte extraction, paint-fix (removing bottles on deck), and roto for all the rails on live footage

 

Assassin's Creed Lineage - Knife Throwing - 3 successive shots

  • Responsible for final composite including:
  • Combining and integrating various elements, both live action and CG
  • matte extraction, BG replacement, and colour correction/balancing to match sequence

 

Assassin's Creed Lineage - Hoisting the Assassin

  • Responsible for final composite including:
  • 2d/3d integration and BG replacment
  • matte extraction and colour correction/balancing to match sequence

Assassin's Creed Lineage - Assasin looks on

  • Responsible for final composite including:
  • 2d/3d integration and BG replacment
  • matte extraction and colour correction/balancing to match sequence

 

Journey to the Centre of the Earth 3d: Underground Beach

  • Responsible for final composite including:
  • 2d/3d integration e.g. CG water and BG with live action FG footage
  • matte extraction from blue screen
  • Grain management, matte extraction and all colour corrects

Journey to the Centre of the Earth 3d: Hero Fish

  • Responsible for final composite including:
  • 2d/3d integration e.g. CG fish with live action FG footage; adding 3d rain to live set rain
  • proper layering of 3d renders for fish to get best results
  • BG replacement; matte extraction, colour correction, grain management

Journey to the Centre of the Earth 3d: Fish Baseball

  • Responsible for final composite including:
  • 2d/3d integration e.g. CG fish with live action FG footage; adding 3d rain to live set rain
  • BG replacement; matte extraction, colour correction, grain management
  • fixing any problematic 3d

Dungeon Siege: Book Monster rises

  • Responsible for final composite including:
  • 2d/3d integration of CG books, particle effects etc
  • All rotoscopy, for "Farmer" and other elements; colour corrects, grain management, consistency within sequence
  • manipulation of 3d renders to improve look; also, fixing any problematic 3d

Dungeon Siege: Book Monster Falls

  • Responsible for final composite including:
  • 2d/3d integration of CG books to live action
  • All rotoscopy, colour corrects, grain management
  • Fixing any problematic 3d

Ruins: Vines move amongst the vegetation

  • Responsible for final composite including:
  • Integrating 3d vines to seamlessly blend in with live action
  • All colour corrects, grain management, rotoscopy

Shot: butterfly flies off boy’s shoulder

  • Responsible for adding in CG butterfly and integrating with live plate including adding in 2D contact shadow and colour corrects

Across the Universe: Fly Thru

  • Responsible for final composite including:
  • 2d/3d integration - seamlessly blending in CG with liveaction for the fly thru
  • All rotoscopy, matte extraction, colour corrects, grain management
  • Fixing any problematic 3d

Idlewild: Car chase scene night time (used in movie)

  • Responsible for adding in the CG elements for train, smoke, dust and integrating with live plate
  • Colour corrects for continuity; changed the daylight scene into a night scene via colour corrects
  • Added in 2D headlights to car, train
  • Created matte for tree line and added in a night time sky

Idlewild: Train passes overhead

  • Responsible for final comp including:
  • Adding in all CG elements of the train and tracks
  • Creating 2D lighting effects and creating "sparks" via Particle Illusion
  • All colour corrects and grain management
Yves Tremblay
    
yves@ytremblay.com
 416-994-2389